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			<!-- referenceCount SERIALIZE_IGNORED -->
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			<!-- memSizeAndFlags SERIALIZE_IGNORED -->
			<!-- referenceCount SERIALIZE_IGNORED -->
			<hkparam name="deformableSkinNames" numelements="0"></hkparam>
			<hkparam name="rigidSkinNames" numelements="0"></hkparam>
<!-- $1$ -->
			<hkparam name="animationNames" numelements="$30+f$">
<!-- $$ -->
				<hkcstring>Animations\AggroWarning1.HKX</hkcstring>
				<hkcstring>Animations\Attack1.HKX</hkcstring>
				<hkcstring>Animations\Attack2.HKX</hkcstring>
				<hkcstring>Animations\CombatIdle.HKX</hkcstring>
				<hkcstring>Animations\GetUP.HKX</hkcstring>
				<hkcstring>Animations\Idle_Feeding.HKX</hkcstring>
				<hkcstring>Animations\Idle_Forage.HKX</hkcstring>
				<hkcstring>Animations\Idle_LookRight3.HKX</hkcstring>
				<hkcstring>Animations\MT_Idle.HKX</hkcstring>
				<hkcstring>Animations\Recoil.HKX</hkcstring>
				<hkcstring>Animations\RunForward.HKX</hkcstring>
				<hkcstring>Animations\RunForwardL.HKX</hkcstring>
				<hkcstring>Animations\RunForwardR.HKX</hkcstring>
				<hkcstring>Animations\StaggerBackLarge.HKX</hkcstring>
				<hkcstring>Animations\StaggerBackMedium.HKX</hkcstring>
				<hkcstring>Animations\StaggerBackSmall.HKX</hkcstring>
				<hkcstring>Animations\StaggerForward.HKX</hkcstring>
				<hkcstring>Animations\SwimForward.HKX</hkcstring>
				<hkcstring>Animations\TrotForward.HKX</hkcstring>
				<hkcstring>Animations\TrotForwardL.hkx</hkcstring>
				<hkcstring>Animations\TrotForwardR.hkx</hkcstring>
				<hkcstring>Animations\TurnCannedL180.HKX</hkcstring>
				<hkcstring>Animations\TurnCannedL180Flee.HKX</hkcstring>
				<hkcstring>Animations\TurnCannedL90.HKX</hkcstring>
				<hkcstring>Animations\TurnCannedL90Flee.HKX</hkcstring>
				<hkcstring>Animations\TurnLoopingL.HKX</hkcstring>
				<hkcstring>Animations\WalkBackward.HKX</hkcstring>
				<hkcstring>Animations\WalkForward.HKX</hkcstring>
				<hkcstring>Animations\WalkForwardL.HKX</hkcstring>
				<hkcstring>Animations\WalkForwardR.HKX</hkcstring>
<!-- Start FNIS Animations -->
<!-- $f$ -->
				<hkcstring>Animations\$F$</hkcstring>
<!-- $$ -->
			</hkparam>
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				<hkcstring>IsSkeever</hkcstring>
				<hkcstring>IsCanine</hkcstring>
				<hkcstring>IsSabreCat</hkcstring>
				<hkcstring>IsCow</hkcstring>
				<hkcstring>IsHorse</hkcstring>
				<hkcstring>IsBear</hkcstring>
				<hkcstring>IsDeer</hkcstring>
				<hkcstring>IsGoat</hkcstring>
				<hkcstring>IsHorker</hkcstring>
				<hkcstring>IsMammoth</hkcstring>
				<hkcstring>bAnimationDrivenAttacks</hkcstring>
				<hkcstring>m_worldFromModelFeedbackGain</hkcstring>
				<hkcstring>m_alignWorldFromModelGain</hkcstring>
				<hkcstring>m_errorUpDownBias</hkcstring>
				<hkcstring>m_ankleOrientationGain</hkcstring>
				<hkcstring>Head</hkcstring>
				<hkcstring>Tail</hkcstring>
				<hkcstring>Body</hkcstring>
				<hkcstring>FootIKDisable_AttackStandard</hkcstring>
				<hkcstring>FootIKDisable_AttackPowerForwardShort</hkcstring>
				<hkcstring>FootIKDisable_AttackPowerForward</hkcstring>
				<hkcstring>FootIKDisable_AttackPowerStanding</hkcstring>
				<hkcstring>FootIKDisable_AttackSpecial</hkcstring>
				<hkcstring>FootIKDisable_IdleCombat</hkcstring>
				<hkcstring>FootIKDisable_Recoil</hkcstring>
				<hkcstring>FootIKDisable_RecoilLarge</hkcstring>
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			<hkparam name="mirroredSyncPointSubstringsA" numelements="0"></hkparam>
			<hkparam name="mirroredSyncPointSubstringsB" numelements="0"></hkparam>
			<hkparam name="name">DeerCharater</hkparam>
			<hkparam name="rigName">Character Assets\skeleton.HKX</hkparam>
			<hkparam name="ragdollName">Character Assets\skeleton.HKX</hkparam>
			<hkparam name="behaviorFilename">Behaviors\DeerBehavior.hkx</hkparam>
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			<!-- referenceCount SERIALIZE_IGNORED -->
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				<hkobject>
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				<hkobject>
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				#0033 #0032 #0031
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			<hkparam name="scale">1.000000</hkparam>
			<!-- numHands SERIALIZE_IGNORED -->
			<!-- numFloatSlots SERIALIZE_IGNORED -->
		</hkobject>

		<hkobject name="#0027" class="hkRootLevelContainer" signature="0x2772c11e">
			<hkparam name="namedVariants" numelements="1">
				<hkobject>
					<hkparam name="name">hkbCharacterData</hkparam>
					<hkparam name="className">hkbCharacterData</hkparam>
					<hkparam name="variant">#0035</hkparam>
				</hkobject>
			</hkparam>
		</hkobject>

	</hksection>

</hkpackfile>
